
Raydn James
CAD Inc. Executive Outcomes
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Posted - 2007.07.31 01:50:00 -
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Originally by: StarCommWraith Ok how about this. Simply remove Nosferatu because now with the change you have made it completely useless.
Couldnt agree more.
As i read the dev blog, the line that sticks out to me the most is this: "This means that the target is no worse off (energy wise) than the attacking ship." Did someone actually write that thinking it was a good idea? If the target ship is no worse off, whats the point? In the next patch, I'd also like it to be added that no ones weapons do more damage than mine so that I'm no worse off than they are. Also: tracking, # of targets locked, CPU, PG, total Cap, and number of high, medium and low slots should be the same across ship classes. What about races whose weapons take cap to fire and even more so whos AMMO also requires cap?
One of the things that needs to be looked at is this: Say im in combat and I attack someone, I'm using NOS and sucking their CAP dry. Even though Im doing so, I still have to run my mods, im loosing cap to my weapons, and Im getting hit by nos at the same time. Normally I would hit a cap booster and keep going. With the proposed change (as I understand it) the NOS I had running just completly got wiped out of the equation because now my CAP is at 50% and my target is at 48% CAP.
I've always been one to go after peoples CAP. Not just because I need it for my ship to function, but it's always been the easiest 'tank' to kill because very few pilots are willing to give up a mid slot to fit a cap booster. Shield tankers, Im sure, would start complaining about how they need the mids slots for their tank, and I would agree. Since that is the case, make cap boosters that fit in both mid and low slots.
Lots of people have been saying 'Just fit neuts'. To them I say, look at the PG reqirement difference on a Large NOS and its corosponding Large Neut. On lots of ships, PG is so cramped as it is, and some people are already fitting Reactor Control's to just get full weapon fits on their ship.
Amarr and Gallente take the biggest hits with this NOS nerf. If something must be done (and im on the fence about that) this definately shouldnt beit. I also had to agree with the post that we are constantally getting hit with nerf's to module after module instead of adding things to bolster our ships (or in this case CAP) against attack. A module to protect a ships cap against a NOS attack would be way more interesting than the proposed change.
What happened to giving us the options and letting the pilot decide the best way to fit his ship?
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